![]() There is considerable individual variability in motion sickness susceptibility, as some individuals may suffer from minimal provocation and in others, it may be very difficult. Its presentation can be diverse, including the gastrointestinal, central nervous system, and autonomic symptoms. ![]() That being said, we know that's not an excuse, the end result is what matters and the fact of the matter is that a decent number of players are experiencing this issue, and it's making the experience poor. Motion sickness is a common and complex syndrome that occurs in response to the real or perceived motion. It's a bit rough for us because we're such a small team and both us and Oculus's QA teams never got these issues, so we were kind of blindsided by them on launch, despite trying to be really thorough with our testing. As advice suggests avoiding heavy food and drinks, you could perhaps nibble on some roasted pumpkin seeds. We've found some of the problems and pushed fixes already which has solved it for some, but telling people that we've fixed fps issues would be disingenuous until we're sure we've gotten the core stuff fixed. ![]() You're right, we're aware that some players are getting this issue but we're still working on tracking down why and getting a fix in. If youre new to VR in general, you will likely experience motion sickness, especially in this game in particular.
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